What is it that makes a game “fun”? How can a museum game strike the right balance between purpose and entertainment? Is creating good games with purpose an art, or a science?
This talk will introduce you to the principles and methods behind creating great museum games. It will include lots of examples of inspirational games (including a live multiplayer game you can all join!) as well as tips and tools from personal experience. It will aim to convince you that this is about process, not genius, and that games are something your institution could and should do.
I spend a lot of time thinking about games. I was the producer and commissioner for the highly successful High Tea and Axon games whilst working at Wellcome Collection, and since then have worked as a producer and consultant on games and playful experiences for clients such as the Science Museum and Natural History Museum of Utah. I am the co-organiser of the London Educational Games meetup (with over 1400 members) and have spoken about, written about and run workshops on games for a wide variety of conferences, publications and institutions.